Comments (7)
I was under the impression this plugin didn't support ads. May I ask how you enable them? I assume you're using another plugin for this, correct? If so, which one, or did you implement them yourself?
from play-games-plugin-for-unity.
Well the library it downloads and puts in the Plugins/Android directory is google-play-services_lib, which is the now official library for displaying ads. So I have an Activity in Java extending UnityPlayerActivity, and creating the AdView.
You can't use this plugin AND the AdMob SDK, because the AdMob SDK and google-play-services_lib conflict. AdMob SDK won't be accepted this summer for submissions.
from play-games-plugin-for-unity.
I see, I just tried adding ads myself, using this plugin: https://github.com/nabrozidhs/unity_admob_android
I indeed also got the same error in my logcat. Though ads are working perfectly (though weren't clickable at first, yet quick google fixed that too.) Is it something to be worried about?
from play-games-plugin-for-unity.
Somehow, it depends on your target. From what I've gathered, the resources are used to display notifications to users with outdated or inexistant installation of Google Play Services. If the resources can't be found in this situation, the ad will simply not display.
from play-games-plugin-for-unity.
That is strange though. I have the latest version of everything on my
Nexus 4. I get those error in the logcat every time the ad refreshes, but
ads have and continue to be displayed perfectly fine.
On Thu, Feb 27, 2014 at 10:15 AM, g012 [email protected] wrote:
Somehow, it depends on your target. From what I've gathered, the resources
are used to display notifications to users with outdated or inexistant
installation of Google Play Services. If the resources can't be found in
this situation, the ad will simply not display.Reply to this email directly or view it on GitHubhttps://github.com//issues/19#issuecomment-36272725
.
from play-games-plugin-for-unity.
Yes, because the resources seem to not be needed when everything is up to date on the phone. The message in that case must just be a check I suppose. The resources not found message is referring to the library resources, which are included in it, not to some resources on the phone.
I do have a Javascript error on the Nexus 5 though: it can't find a style for display an horizontal smart banner in landscape, so it displays it not styled (in my case bottom left whereas I asked for bottom without precision - on other devices it fills up the width). But I'm not sure it's related to the resources not being found issue, maybe they just don't have a style for this size.
from play-games-plugin-for-unity.
Ok, that seems to make sense to me. Thanks.
On Thu, Feb 27, 2014 at 10:24 AM, g012 [email protected] wrote:
Yes, because the resources seem to not be needed when everything is up to
date on the phone. The message in that case must just be a check I suppose.
The resources not found message is referring to the library resources,
which are included in it, not to some resources on the phone.I do have a Javascript error on the Nexus 5 though: it can't find a style
for display an horizontal smart banner in landscape, so it displays it not
styled (in my case bottom left whereas I asked for bottom without precision
- on other devices it fills up the width). But I'm not sure it's related to
the resources not being found issue, maybe they just don't have a style for
this size.Reply to this email directly or view it on GitHubhttps://github.com//issues/19#issuecomment-36273697
.
from play-games-plugin-for-unity.
Related Issues (20)
- [Bug] Non-secure network connections error
- How would this plugin behave when granular permissions of Google OAuth is enabled? HOT 6
- Can someone share sample for google play login? HOT 2
- Authentication failed. Prompt shows 400 Bad Request
- Sign in doesn't work. Returning an error code. HOT 11
- Only One Player data Saved
- Automated testing isn't possible with auto sign in as it hangs on the create profile screen
- Cloud saves sometimes deleted?
- `SavedGameMetadata` is closed after `CommitUpdate` HOT 1
- Is it possible to do a silent login with play games platform? HOT 1
- Errors on install from Package Manager (missing .meta files) HOT 4
- Cannot create a new save data file with OpenWithAutomaticConflictResolution HOT 1
- Issue getting Saved Games to work on device HOT 3
- Exception java.lang.NullPointerException: null reference at com.google.android.gms.games.ui.signinflow.SignInChimeraActivity.F HOT 15
- How to validate an auth token in my custom backend? HOT 1
- When uploading to google play get message (Update your Play Core Maven dependency to an Android 14 compatible version! ) HOT 5
- How to map Google Services Leaderboard user id to current user?
- Google play serices doesn't call authentificate function HOT 1
- Not up to date for google requirements HOT 1
- No Google Play Games Resources for application
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