Comments (7)
Hi gunta,
I absolutely agree that pixi.js needs to work on default android handsets. I know there is an issue with run pixi run that causes the textures to be oddly resized, fortunately I'm pretty sure this is a game specific issue (I plan on looking into the cause just in case)
I have tested our later creations in the default android browser and they seem to run ok. If you could confirm for me that would be ace:
http://www.theleisuresociety.co.uk/fightforeveryone/
http://flashvhtml.com/
thanks!
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Just tested the leisure society game on my Nexus S running Android 4.1.2 and it all works fine including sound. It didn't fill the screen but I don't think it was supposed to.
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Good to hear, thanks for testing @Harissa!
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I'm making an Android Test Farm right now and I have more than 20 android devices... As soon as I finish this project I'm going to test it ;)
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@gunta you legend 👍
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I saw the issue you mentioned on RunPixieRun, but I was unable to reproduce it on any of the other examples or games. I suspect it has something to do with the game itself and not pixijs. If we encounter this issue again (or you get your test farm up) feel free to reopen this issue with new info.
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This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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Related Issues (20)
- Bug: Unable to add a mask to the text HOT 1
- Bug: [v8] Multiple issues with mipmaps HOT 7
- Bug: Sprite alpha masks broken in chrome & edge HOT 7
- Bug: V8 text stroke is applied even with width 0. Also strokeThickness does not update at runtime
- Bug: [v8] double `onRender` of rendergroup? HOT 1
- Bug: Can't get updated worldTransform immediately
- Bug: [v8] arctifact when rendering big polygon with offscreen coordinates in Firefox and Safari HOT 4
- Is it possible to do a lossless rotation in Pixi?
- Bug: When forceCanvas is true, mask sprites with sprites doesn't work
- Bug: Some props like dropShadow and resolution are not updating for Text object.
- Bug: Generated Texture doesn't support scale mode since 8.1.0 HOT 2
- Bug: Events are firing twice when we have dynamic and static mode
- [bug] v8 NineSliceSprite doesnt works as mask on Sprite HOT 1
- Bug: v8 ESM is broken with esm.run HOT 4
- V8 Bug! HOT 2
- Bug: Pixi 7 errors: Argument of type '...' is not assignable to parameter of type 'DisplayObject' HOT 9
- Bug: Remove filter again (container.filters = null) throws error
- Bug: getLocalBounds doesn't return correct values after removing a child
- Bug: Pixi 8 - WebGL: INVALID_ENUM: activeTexture: texture unit out of range
- Bug: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment has zero size
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