Comments (1)
Yeah, they tend to get stuck in blocks fairly often.
Whether it be underground or just on the sides of another block.
I'll work on it before the next release.
from cubyz.
Related Issues (20)
- Increase fog range depending on render distance, or add a way to configure it.
- Handle item drops on the server side.
- Draw item drops with correct lighting.
- Add a system to handle status effects on the player and other entities.
- Integrate the chisel into the tool crafting system.
- Reduce console spam shortly after disconnecting
- buckets to handle fluids in survival
- Prevent placing blocks inside of other entities, such as other players.
- Draw a thicker selection border/box to make it more visible.
- Handle out of memory by freeing memory from the caches
- Improve performance of getting a biome column
- React to disconnects on the client side by closing the world and returning to the menu.
- Noisy terrain, possible rounding issues on heightmap interpolation
- Opening the inventory crafting menu without any ingredients shows a degenerate window.
- Item drop rendering is broken HOT 1
- Running over a 1-block gap will cause a strange "hop"
- item drops don't appear to get their positions updated on the client side.
- Placing a light in the lava caves will cause the game to stop responding HOT 2
- World generation crashes in some locations
- Volume slider dB/% is inaccurate HOT 1
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from cubyz.