Comments (5)
v1-beta is released now, v1 will be released a little bit latter and will be pretty much the same.
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Good point. There were some more ambitious plans for 1.0 for which we sadly currently don't have the time, so probably a smaller 1.0 release is a good idea. Still wouldn't want to commit on a release time yet, because (also for the smaller scoped release) there are some nasty things to think through before we want to release 1.0
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All good! No issues. Looking forward to the release of v1
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Hi this issue was closed but not yet resolved.
@shakiba You've done a great job with v1-beta! 🎉 I haven't found any additional bugs with planck since your beta16 update after months of use. I've gotten no planck related bug reports from p5play users either. 😄
I think it's time to release v1! It'd be really beneficial for npm and cdn users to have planck be published as v1.0.0 and to follow standard versioning practices going forward.
from planck.js.
Thanks for letting me, I'm glad there was no new issue. I need to finish up some minor testbed updates before v1.
Beta release should work over cdn and npm without any issue, is there any specific issue? If so it is better that we fix them before v1 anyway.
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Related Issues (20)
- Feature Request: Implementation of b2Draw, SetDebugDraw and DebugDraw HOT 7
- Changing a circle collider's friction doesn't make it roll slower HOT 1
- Feature Request: Add the ESM button to jsDelivr
- How to change a collider's center? HOT 5
- Why does displacement cause multiple begin and end contact events? HOT 6
- Typo in the Wiki HOT 4
- setActive(true) throwing error in v1 beta 8
- ERROR changing a collider's mass cancels its linearVelocity HOT 5
- planck's npm package is quite large HOT 8
- World step error HOT 12
- possible testOverlap bug HOT 2
- Undefined Reading "x" error HOT 5
- Raycasts phasing through walls HOT 6
- clarification on the determinism limitation from docs HOT 1
- pointers on how to network planck HOT 8
- inconsistent Vec2 construction throughout examples
- DistanceJoint `getReactionForce` function not working HOT 4
- Script tag: Uncaught TypeError: t is null HOT 2
- Cannot read properties of undefined (reading "x") HOT 3
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