Comments (9)
Removed the log from your comment (you never know with privacy stuff)
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Awesome working now!
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This is with the included datasets from the release version, or some custom .obj ?
Crashing in "SimpleMesh:Rescale (single)" would probably be due to this line: https://github.com/pipliz/cpuvox/blob/master/Assets/Code/Utils/SimpleMesh.cs#L135 with a 0-vertices model
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The .obj's I'm loading look like this: (txt instead of obj so it can attach here)
bunny_lowres.txt
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I tried some custom ones which i modified the files to look like that, had the same crash.
I also used the default ones included in the release it also crashed.
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Hmm, interesting. Is this on unity 2019.3 as well?
Can you check the setting @ jobs->burst->native debug mode compilation, then crash the game, and check the editor log afterwards @ AppData\Local\Unity\Editor ?
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2019.3.0f5, Crash happens using the release build as well so its not just my unity project/version.
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It crashes with a
================================================================= Got a SIGILL while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
Which presumably means it's detecting a cpu feature badly and using instructions that aren't supported.
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One of the burst changelogs since the preview version it's using mentions:
Fixed an issue where Burst was misidentifying F16C supporting CPUs as AVX2.
that could be related. I've updated it now on the master branch.
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Related Issues (11)
- Some voxelizing issues
- Weird Distortions when outside Voxel Bounds HOT 3
- Lines appears in Build HOT 2
- Wrong Lod? HOT 2
- Looking Down or Up at the Voxel Model when Outside the bounds causes Distortions. HOT 2
- After some time it seems to randomly just Freeze HOT 1
- Small lines appear when in very specific viewing angles HOT 1
- Roof Dissapears on the Conference model when outside bounds HOT 1
- The top/bottom segment when inverted render the "current" column of voxels incorrectly in some situations
- Some cache usage improvement ideas
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