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Welcome on my profile

Here you will find my hobby projects. They are all experiments on specific topics, may they be mathematical, technical or artistic. I use them as exercices for me to learn and practice technologies such as WebGL, WebGPU or Typescript. My interests revolve around mathematics, GPU computing and generative art. My goal is mostly to create beautiful little things.

You can find a live portfolio of my GitHub projects here: piellardj.github.io.

You can find 3D Jewelry Viewer, my photorealistic diamond rendering WebGL engine here: 3djewelryviewer.com.

You can reach me by email: [email protected]. I am always happy to answer messages 🙂.

Jérémie

Jérémie Piellard's Projects

bomberman-sfml icon bomberman-sfml

Local multiplayer Bomberman game. Developped in C++ using SFML. Credit to Lionel Baboud for the visual assets.

diamond-webgl icon diamond-webgl

Ray-tracing engine for real-time diamond rendering in WebGL

flow-gpu icon flow-gpu

Animated and interactive painting simulation

flowers-webgl icon flowers-webgl

Simple flowers scene with simple rope physics and Verlet integration.

i18n icon i18n

Silly tool to translate to and from numeronyms such as "i18n"

packing-webgl icon packing-webgl

Simple implementation of a packing algorithm, running on CPU.

paint-webgl icon paint-webgl

Interactive and dynamic painting simulation in WebGL

parallax-mapping icon parallax-mapping

Parallax mapping demonstration, comparison with normal mapping. C++/OpenGL,GLSL

particles-webgpu icon particles-webgpu

Basic particles simulation running fully on GPU, using the new WebGPU API.

picasso-fourier icon picasso-fourier

Picasso's iconic single line drawings analyzed by Fourier Transform.

pool-webgl icon pool-webgl

Water surface simulation, running on GPU with WebGL.

post-treatment-gpu icon post-treatment-gpu

Utilitary classes for image-processing: blur, bloom etc. Using C++, SFML, OpenGL shaders

ray-marching-webgl icon ray-marching-webgl

This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.

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