Comments (1)
I've considered this and I've decided against it as it does not produce the API result I am after. I will look into allowing a user to create defines to disable certain backends.
Ultimately I plan to solve this issue by moving most of Pie to native code and writing a .NET wrapper around that.
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Related Issues (20)
- Indirect drawing support.
- Fullscreen support HOT 1
- Geometry, compute and tesellation shaders HOT 2
- Vulkan support HOT 1
- Texture improvements HOT 6
- SDL based windowing. HOT 1
- HLSL shader support HOT 2
- Merge Pie and Pie.ShaderCompiler HOT 1
- Testing testing testing
- Avoid `GraphicsDevice.CreateOpenGL` from using `IGLContext` in its parameters. HOT 2
- Setup CI/CD properly HOT 2
- ID3D11Query equivalent support (for occlusion queries, etc)
- Remove/Improve `Pie.Utils`? HOT 1
- Add Various MSBuild Constants
- SDL limit FPS in Fullscreen mode HOT 35
- Update mixr to the new mixr
- Creating framebuffers with OpenGL backend causes nothing to render HOT 1
- Controller input support
- Provide linux binaries for freetype
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