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Comments (9)

eschaefer avatar eschaefer commented on May 18, 2024

ping @bitnenfer as well, since I noticed you worked on this a little bit.

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goldfire avatar goldfire commented on May 18, 2024

Is there a reason it can't be setup to work the same way as image and texture? We were in the process of setting up compressed texture support until noticing that it doesn't work with atlasJSONHash as you mentioned, which is what we use as well.

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samme avatar samme commented on May 18, 2024

I think we won't know until someone looks into it. 😃

Can anyone provide a set of atlas/texture files (to test an implementation)?

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goldfire avatar goldfire commented on May 18, 2024

Here's a very simple texture/atlas: https://cloudup.com/cWXKCYhDLnL

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samme avatar samme commented on May 18, 2024

Here's a very simple texture/atlas: https://cloudup.com/cWXKCYhDLnL

"The download of this file has been disabled" 😞

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goldfire avatar goldfire commented on May 18, 2024

Hmm, that's odd. How about this? https://www.dropbox.com/s/jgjrukxg5quh11l/Compressed%20Atlas%20Test.zip?dl=0

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samme avatar samme commented on May 18, 2024

Have you tried using Phaser.Cache#addTextureAtlas like http://codepen.io/samme/pen/ybLpdJ ? (Not a compressed texture, but it may work the same.)

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goldfire avatar goldfire commented on May 18, 2024

@samme Thanks for that sample, I think that should work for us; however, I've run into a different issue trying to get this setup with the actual loading of the compressed textures (#162).

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goldfire avatar goldfire commented on May 18, 2024

Just a heads up that we've gotten this approach implemented now in https://github.com/goldfire/phaser-webpack-loader.

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