Comments (5)
What we have in mind is to create a version of the editor that runs inside Electron. But we should think more about it.
Thanks for your prompt reply. Your solution works fine for me already.
from phasereditor2d-v3.
I was thinking more about this issue with PWA and I think we can have a fully PWA offline version of the editor. So users can download the project as a zip file or save it in something like dropbox or drive. It is another option to run the editor. Web technology is so flexible! I will keep this issue open. Thanks.
from phasereditor2d-v3.
@NickChowHK I keep thinking on this and I am exciting about the Native Filesystem API.
I think I will create a complete PWA version of the editor that is hosted in our servers but can be used to build projects stored locally, in the user system.
from phasereditor2d-v3.
Hi @NickChowHK
I think the stronger feature of PWA is that the editor can work offline. But it is not possible right now, especially when you run the game for testing it. We can do offline stuff with the editor, but the game will run as a normal Phaser game, requesting files from the server. Right now I don't have in mind any solution about it, maybe it is possible, we should work on it.
However, in the meantime, to get a more desktop-like experience you can do the following:
- Create a service in your OS to run the editor server at the OS startup.
- Create a desktop shortcut with Google Chrome. It allows you to open the web editor like an application.
from phasereditor2d-v3.
What we have in mind is to create a version of the editor that runs inside Electron. But we should think more about it.
from phasereditor2d-v3.
Related Issues (20)
- Isometric depth sorting in editor
- v3.65.0 uploaded with a wrong release date in the title HOT 1
- Only Generate Methods no instance to Scene
- Collapsible tags in object tree
- Extending container not supported in editor HOT 6
- Set custom property to Phaser game object HOT 7
- Issue adding new prefab after deleting existing one (Windows) HOT 3
- Move assets from one asset pack to another HOT 1
- Add "protected" scope property option in object settings HOT 1
- Add support to compressed textures
- Preload Pack Files in Compiler Scene Settings doesn't work with webpack
- Deep collapse / expand with Alt modifier
- Ctrl + D to clone game object / script node as a sibling
- Add editor only gizmos
- Outline expanded state is lost on various actions HOT 3
- Pasting multiple script nodes changes their ordering HOT 2
- Display current pointer coordinates
- Cannot change property values of component HOT 6
- Copying & pasting a container should automatically rename the children objects
- Project template for making a discord game activity.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from phasereditor2d-v3.