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NickChowDev avatar NickChowDev commented on May 22, 2024 2

What we have in mind is to create a version of the editor that runs inside Electron. But we should think more about it.

Thanks for your prompt reply. Your solution works fine for me already.

from phasereditor2d-v3.

PhaserEditor2D avatar PhaserEditor2D commented on May 22, 2024 1

I was thinking more about this issue with PWA and I think we can have a fully PWA offline version of the editor. So users can download the project as a zip file or save it in something like dropbox or drive. It is another option to run the editor. Web technology is so flexible! I will keep this issue open. Thanks.

from phasereditor2d-v3.

PhaserEditor2D avatar PhaserEditor2D commented on May 22, 2024 1

@NickChowHK I keep thinking on this and I am exciting about the Native Filesystem API.

I think I will create a complete PWA version of the editor that is hosted in our servers but can be used to build projects stored locally, in the user system.

from phasereditor2d-v3.

PhaserEditor2D avatar PhaserEditor2D commented on May 22, 2024

Hi @NickChowHK

I think the stronger feature of PWA is that the editor can work offline. But it is not possible right now, especially when you run the game for testing it. We can do offline stuff with the editor, but the game will run as a normal Phaser game, requesting files from the server. Right now I don't have in mind any solution about it, maybe it is possible, we should work on it.

However, in the meantime, to get a more desktop-like experience you can do the following:

  • Create a service in your OS to run the editor server at the OS startup.
  • Create a desktop shortcut with Google Chrome. It allows you to open the web editor like an application.

image

image

from phasereditor2d-v3.

PhaserEditor2D avatar PhaserEditor2D commented on May 22, 2024

What we have in mind is to create a version of the editor that runs inside Electron. But we should think more about it.

from phasereditor2d-v3.

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