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 avatar commented on July 20, 2024

It may be that a separate entry point needs to be built for mobile so that binding works. This is a common thing with golang ode you want to run on mobile

Have you checked ?

from life.

tonyrewin avatar tonyrewin commented on July 20, 2024

I did some adaptation in the code like this:

func main() {}

//export execute
func execute(module string, entryFunction string, jitFlag bool) {

	// Read WebAssembly *.wasm file.
	input, err := ioutil.ReadFile(module) // flag.Arg(0))
	if err != nil {
		panic(err)
	}
..

but the problem is not there, I see in the vm_codegen.go file some generation logic is using int type and only gomobile fails on that. Have not enough info(docs?) to say what is generating there and how to fix

from life.

tonyrewin avatar tonyrewin commented on July 20, 2024

btw,

go build -buildmode=c-archive -o liblife.a main.go

works well

from life.

iwasaki-kenta avatar iwasaki-kenta commented on July 20, 2024

With the recent patch, vm_codegen.go should not throw any errors when building for mobile. If there still appears to be an issue, please let me know.

from life.

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