pengcheng-wang Goto Github PK
Name: Pengcheng Wang
Type: User
Company: North Carolina State University
Location: Raleigh, NC, USA
Name: Pengcheng Wang
Type: User
Company: North Carolina State University
Location: Raleigh, NC, USA
Adaptive Computation Time algorithm in Tensorflow
Action recognition using soft attention based deep recurrent neural networks
Replicating "Asynchronous Methods for Deep Reinforcement Learning" (http://arxiv.org/abs/1602.01783)
Tensorflow + Keras + OpenAI Gym implementation of 1-step Q Learning from "Asynchronous Methods for Deep Reinforcement Learning"
Asynchronous Methods for Deep Reinforcement Learning
Persistent advantage learning dueling double DQN for the Arcade Learning Environment
Visual Attention based OCR
Slides and exercises for the Theano tutorial at the Deep Learning School in Stanford, September 24-25, 2016
Code for the paper "A Theoretically Grounded Application of Dropout in Recurrent Neural Networks"
Repository for the ongoing development of the Brown-UMBC Reinforcement Learning And Planning (BURLAP) java library
Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch
Dual LSTM Encoder for Dialog Response Generation
Deep Attention Recurrent Q-Network
In this repository, we implement Bayesian NN following Gal's method, also incorporate implementations of deeper NNs (Hightway NN, RHN, ResNet, GridLSTM) in player simulation modeling and DRL in interactive narrative personalization.
Interactive Narrative Planning with DRL
The original code from the DeepMind article + my tweaks
Demos and tutorials around Torch7.
An implementation of Deep Q-Network using Caffe
TensorFlow Implementation of "DRAW: A Recurrent Neural Network For Image Generation"
Facebook AI Research Sequence-to-Sequence Toolkit
Torch implementation of ResNet from http://arxiv.org/abs/1512.03385 and training scripts
Torch7 implementation of Grid LSTM as described here: http://arxiv.org/pdf/1507.01526v2.pdf
Following the github tutorial
Implementation of "Control of Memory, Active Perception, and Action in Minecraft"
Collection of C# design patterns (MVVM, Repository, Promise, Singleton) and utility classes. The class library is intended to be used in conjunction with Unity 3D game engine projects or Mono-based servers and tools.
NPI(Neural Programmer-Interpreters) implementation with Keras
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.