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Peter Lee's Projects

996.icu icon 996.icu

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

easyvtuber icon easyvtuber

tha3, but run 40fps on 3080 with virtural webcam support

egocs icon egocs

EgoCS: An Entity (GameObject) Component System framework for Unity3D

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

gameproject3 icon gameproject3

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

geekserver icon geekserver

基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

ilruntime_hotgames icon ilruntime_hotgames

基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。

jtrp icon jtrp

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

lockstepsimpledemo icon lockstepsimpledemo

一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。

moltenengine icon moltenengine

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.

multikeymapcsharp icon multikeymapcsharp

C# implementation of the multi-key map, allowing the search by partial key.

myunityframework icon myunityframework

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

nkgmobabasedonet icon nkgmobabasedonet

基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!

opencv-unity-to-build-3dperson icon opencv-unity-to-build-3dperson

Use OpenCV image capture with the powerful Mediapipe library to achieve human movement detection and recognition; The recognition results are synchronized to Unity in real time to realize the recognition of the character model's moving body structure in Unity

shadertoy icon shadertoy

使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新

starrailnprshader icon starrailnprshader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

uecs icon uecs

Ubpa Entity-Component-System (U ECS) in Unity3D-style

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