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Paul Bernard-Hall

JavaScript | Web | Game

www.paulbh.com

Canadian / Luxembourgish Dual Citizen

Looking to emmigrate to the EU around 2026


Here are some of the things I use the most:

JavaScript / TypeScript

Game Dev with Phaser and React

Image Editing with Krita and Aesprite

2D Skeletal Animation with Spine 2D

Map Editing with Tiled

Normal Map Creation with Laigter

Android & iOS with Capacitor

Hosting on Ubuntu with Node.js, NGINX, and PM2

Protected with Cloudflare and Certbot


Mon Aug 12, 2024

I am getting familiar with different brushes in Krita, and hoarding any good bundles I can find. Advanced brushes can make certian things, particuarilly textures and hair, a lot easier.

I have been trying a few different methods to make dragon scales, this one being made with a reptile texture brush and a few layers underneath.



I also found a cloud brush makes nice looking clouds very easily.



Here are some of my favorite brush packs so far:

Rakurri Brush Set V2

FizzyFlowers Essential Brushset V2

Grass and Fields Brush Pack - KMC Visuals

Basic Cloud Brushes - Bea2


Fri Aug 9, 2024

For the past month or so I have been learning Spine 2D. Spine lets you create skeletal based animations, which can greatly reduce filesize compared to using spritesheets. It also makes it easier to create natural feeling animations, as it can interpolate between keyframes for you. Spine pro also supports meshes and mesh deformation, which can be weighted to bones so moving a bone can deform specific vertices

Here is a small example of making a butterfly animation

1: Source Image

2: Dissecting it in Krita

3: Rigging each part together in Spine with a skeleton

4: Keying the animation in Spine


       

     

     

     

Paul's Projects

charcount icon charcount

Ensure commit messages are the correct length

gorgontimers icon gorgontimers

Keep track of when you looted a chest, and show how much longer until you can loot it again

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