Canadian / Luxembourgish Dual Citizen
Looking to emmigrate to the EU around 2026
Game Dev with Phaser and React
Image Editing with Krita and Aesprite
2D Skeletal Animation with Spine 2D
Map Editing with Tiled
Normal Map Creation with Laigter
Android & iOS with Capacitor
Hosting on Ubuntu with Node.js, NGINX, and PM2
Protected with Cloudflare and Certbot
I am getting familiar with different brushes in Krita, and hoarding any good bundles I can find. Advanced brushes can make certian things, particuarilly textures and hair, a lot easier.
I have been trying a few different methods to make dragon scales, this one being made with a reptile texture brush and a few layers underneath.
I also found a cloud brush makes nice looking clouds very easily.
Here are some of my favorite brush packs so far:
FizzyFlowers Essential Brushset V2
Grass and Fields Brush Pack - KMC Visuals
For the past month or so I have been learning Spine 2D. Spine lets you create skeletal based animations, which can greatly reduce filesize compared to using spritesheets. It also makes it easier to create natural feeling animations, as it can interpolate between keyframes for you. Spine pro also supports meshes and mesh deformation, which can be weighted to bones so moving a bone can deform specific vertices
Here is a small example of making a butterfly animation