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patriciogonzalezvivo avatar patriciogonzalezvivo commented on July 28, 2024

that's because the GLSL of WebGL is not exactly the same that the GLSL of OpenGL ES. Is not a problem of GlslCanvas but WebGL 1.0

from glslcanvas.

sixclones avatar sixclones commented on July 28, 2024

Yeah I discovered that a bit later, sorry for the useless issue.

But do you have an idea why I can't reproduce the bug on Shadertoy (https://www.shadertoy.com/view/4ttfD8) ? In other words, why it's work there and not on native webgl ?

from glslcanvas.

patriciogonzalezvivo avatar patriciogonzalezvivo commented on July 28, 2024

I think ShaderToy is using WebGL 2.0

from glslcanvas.

sixclones avatar sixclones commented on July 28, 2024

It's what I tought too until I try by myself with webgl2 context and that didn't change anything.
This is a kinda weird.
I close the issue, sorry for the inconvenience.

from glslcanvas.

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