Comments (1)
I like this method.
An alternative approach could be to implement a scripting language that enables users to customize seasons and other elements based on a script stored in a database; however, this is a more complex solution.
I suggest you begin your approach with an emphasis on keeping the code clean and organized. Modular approaches can quickly become unmaintainable if not managed properly. However, there are many effective strategies for keeping the code up-to-date and under control.
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Related Issues (20)
- [BUG] infinite logout HOT 1
- feat: set the send button in blue color "primary"
- fix(web): add redux state update without reload on a team creation from organization detail
- feat: generate CSV with dump result of a season HOT 1
- feat(web): add button see details in list of team in organization detail page HOT 1
- [FIX]: use status of season instead of compute validation of rules
- fix: autocomplete in season don't display season that user is not allowed to join
- [BUG] Buying a challenge without enough coins gives "An error occured" which makes the problem not clear HOT 2
- [BUG] "Sorry, that page is missing" message on the brave browser when changing seasons in the challenge page
- feat: auto deploy challenge on testing
- [BUG] event handler crash if http request time out HOT 1
- [BUG] The Python SSTI challenge is still in french, even when the rest is in english.
- [BUG] Entering a wrong Passphrase gives a `an error accured` HOT 1
- fix: replace `slug` by `login` in dump result generation
- feat: use `iss` claim in token to retrieve pub key of provider
- bug: window is not defined HOT 1
- feat: handle preflight request
- docs: write a documentation about the Auth0 configuration
- feat: handle array of authorized pubkey
- Web server is down
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from pathwar.