Comments (2)
Ugh, this is not as trivial as I had hoped it would be.
Basically, this is the piece of code in the pokemon showdown client responsible for choosing between an animated gif and a static png, where animationData
refers to this file.
Sadly we can't just build it and include it as a json alongside pokedex.json
and aliases.json
, because the build script requires the sprites to be there (obviously).
I'll need to think about it, the easy (although not really clean) way out would obviously be to use the /gen5/
folder as a fallback when a sprite is not found in /ani/
(or /gen5-ani/
), but I'd like to try to use https://play.pokemonshowdown.com/data/pokedex-mini.js (and https://play.pokemonshowdown.com/data/pokedex-mini-bw.js) first.
from cerbottana.
My bad; CAP Pokémon are shown, it's just that not all CAP have a 3d model in http://play.pokemonshowdown.com/sprites/ani/.
For example, Arghonaut has a gen4 static sprite, and no animated model, so .sprite arghonaut, gen4
works, while .sprite arghonaut
doesn't.
My suggestion then becomes, if it's feasible, to look into other folders before giving the error of "not found".
from cerbottana.
Related Issues (20)
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from cerbottana.