Comments (12)
There is an option to turn it off already, set the time it takes to "off"
from zombieland.
Sorry mate.... but it still happens, i banished a pawn because he destroyed 50 components, then he froze to death outside and turned into a strong zombie after a while
from zombieland.
from zombieland.
Okay, so it can't be fixed? :)
from zombieland.
Can’t fix a thing that isn’t broken.
from zombieland.
Well something is not right, because your zombieland mod plants an infection in their brains even though they haven't been bitten or hurt by zombies, even though i have turned that setting off that you mentioned to me
from zombieland.
Not sure what you expect from me but I cannot fix “something”
from zombieland.
You could make a feature in the settings that makes us able to turn on/off that will make all pawns in the game only get infected through zombies and not when they die without having any damage from zombies? :)
from zombieland.
Yeah, that’s the screenshot I attached earlier. It shows precisely that setting.
from zombieland.
Oh sorry.... i can't find the screenshot, i am not very familiar with github... same as reddit, could you tell me where i can find it
from zombieland.
Drag this to the left and it will say "Off". For more information, check out this tutorial
from zombieland.
Huh.... thanks mate!, i don't know if it is just me, but it is a bit confusing to turn it off when there's no sign of it saying ''turn off'' or something similar
from zombieland.
Related Issues (20)
- Hi, no Z spawn HOT 1
- Problem with the gui due to incompatible mods HOT 2
- Zombieland creates insane amount of errors in player and player-prev documents HOT 4
- Tanky zombie does insane amount of dmg HOT 1
- Problems with 'What the hack'
- Humanlikes don't die?
- Support RimWorld version 1.4 HOT 2
- Improve extraction and double-tap with drafted pawns HOT 2
- Albino zombies being annoying as usual... HOT 2
- Zombieland Unable to use HOT 2
- Mod conflict with SOS2 & Zombieland causing CTD when beginning a save with "Derelict" scenario, or if you load a save that you launched a ship into space with. HOT 3
- NullReferenceException when putting babies somewhere safe. HOT 2
- Zombies Missing pawn textures HOT 1
- Please make it auto un-check the word "zombie" in every table in "Production" tab HOT 1
- VFE:M mechs having a gizmo error HOT 9
- "Zombies rage when the group gets too large" is not working
- An unintended way to erase contamination from the map HOT 1
- Error appears when I select an item that's being hauled by pawn (with contamination enabled) HOT 1
- Lots of errors appear when you try to open a zombie's health tab HOT 1
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