Comments (2)
I think none of the WPF based and feature rich visualization engines can be performant for large amount of vertices, though you can do some tricks.
You can try to Cache canvas into a bitmap to speed up rendering. This will make zooming and interacting with graph less efficient but you will navigate large graphs with better performance. You need the CacheMode property.
Currently the edges rendering is a huge performance hit and it will be optimized in the future versions.
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FastGraphX control will be implemented in future releases. It will be specifically designed to handle large amount of data sacrificing the rich templating and high level customization features in fovar of ultimate performance and low level drawing system access.
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Related Issues (20)
- The sample application not building
- [MVVM] Vertices text is not showing up correctly HOT 2
- Background Image of Vertex HOT 3
- How to remove label edge? HOT 2
- How to remove minimap of the view finder?
- How to export graph to png?
- Slow Drag Vertex
- Implementation of the mvvm model with GraphX
- Initialization error on pass false to tracePositionChange of VertexControl Constructor
- Graph virtualization
- is it possible to add new verticies/edges without having a full relayout of the graph?
- How to make arrows?
- How to make edges doesn't cross HOT 3
- How to add double click event to a vertex HOT 2
- How to change the type of edges?
- Release nuget version with support for QuikGraph HOT 2
- recent development HOT 1
- strange behavior HOT 2
- Edges with same source and target rendered as a star instead of an edge? HOT 1
- the additional api website is currently unavailable
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