Comments (3)
I suggest that motions should also be rejected if the planner is busy. If you agree, please make sure that the logic implements that.
from play_motion.
Yes, that would be the case.
from play_motion.
Fixed in #30.
from play_motion.
Related Issues (20)
- getParamCached() does not work HOT 2
- Allow to specify planning groups in play_motion request HOT 1
- Implement proper error code when motion is aborted by controller HOT 1
- Program crashes with empty motion name
- getMotionIds() doesn't handle motions in nested namespaces HOT 3
- Big split
- Busy error codes HOT 3
- Assertion thrown when killing play_motion with motion_planning HOT 5
- exception thrown when time_from_start field of motion is integer HOT 2
- Allow to cancel goals while doing motion planning HOT 3
- Implement convenience move_joint script. HOT 3
- Investigate play_motion crash HOT 2
- Colorize axcli output HOT 1
- Add tab-completion to move_joint script HOT 4
- Time offsetting after initial interpolation for joints outside of planning groups is wrong HOT 1
- play_motion occasionally not getting notified of controller result HOT 2
- Confusing error code when joint_name/trajectory has a size mismatch
- Availability of this package on the ROS buildfarm HOT 3
- Error connecting to action client following commit 24bff740e6e79723aedd618428cfda2daf0e58a5 HOT 1
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from play_motion.