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Comments (9)

igorantun avatar igorantun commented on June 19, 2024

Yeah we could do that, but it's like really low priority right now, unless someone here want to work on it :)

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 avatar commented on June 19, 2024

why not a todo list?

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igorantun avatar igorantun commented on June 19, 2024

We could have a TODO.md, yes. Good idea.

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fry- avatar fry- commented on June 19, 2024

If somebody adds this someday, I can help with making the graphics 😛

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huytd avatar huytd commented on June 19, 2024

We have the wiki page, just add it to Coming Features Page

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igorantun avatar igorantun commented on June 19, 2024

image
Full list of known user skins @ Agar.IO (may be outdated or whatever)

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fry- avatar fry- commented on June 19, 2024

I think this resource is more complete and has better graphics:
http://www.agarioguide.com/skins/
We can recreate them all, but also could add our own or change them to what we like more (change name and / or look). :3
They all look like sloppy drawn in some pixel graphic program. If you want to preserve this style, would be fine for me, I could do it in Gimp. But if you want more clean shaped graphics, I would like to make them in Inkscape (and then render it to whatever image format and size you need). 😊

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igorantun avatar igorantun commented on June 19, 2024

Yeah, in my opinion I think I'd prefer something more clean shaped, yes, that's something to be discussed :)
As of image format/size, what about .svg so it scales properly?

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fry- avatar fry- commented on June 19, 2024

Yes, with Inkscape it would be an .svg 😄 but I don't know if this can be used directly in the game, I have no clue about the technical backgroud 😛 But once the vector image is done (and you keep the .svg of course) you can render it to any format (.png for example) with any size/scale. Pixel graphics (Gimp) wouldn't allow this of course, once the image would be done, it's final and up- / downscaling would result in ugly blur.
So I basically prefer Inkscape and it's vectorgraphics too 😛

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