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Comments (5)

pepzwee avatar pepzwee commented on July 18, 2024

Animations and physics can be done client side. Anything that is not cosmetic like the splitting action itself should be server side but the client can handle the animations.

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huytd avatar huytd commented on July 18, 2024

Yes, I think this much better for server and will not affect game performance.

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HansMusterWhatElse avatar HansMusterWhatElse commented on July 18, 2024

Physic engine should definitely not be applied on the client - that's actually one of the most important parts of the game and should be handled only by the server. Take a look at the following link, games like angry birds rely heavily on the box2d engine, which is also available in JavaScript. http://box2d-js.sourceforge.net/

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MrJerB avatar MrJerB commented on July 18, 2024

Probably obvious but hit-detection needs to remain on the server-side.

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abalabahaha avatar abalabahaha commented on July 18, 2024

I think this title makes more sense. Physics is more of the movement stuff and should always be on the server-side to guard against Inspect Element hackers, animations is more of the client-side transitions (cell growth, smoother movement, smoother eating, etc.)

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