Comments (4)
Could you try it with the server on your localhost? Most of the lag (currently) are due to the connection to server.
You can check the connection speed with -ping
command (enter it to the chatbox)
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It is still something I believe should be worked on as it is kind of making the game useless unless playing on LAN.
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Same here.
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Closing this issue since the problem seems to be caused by #5, #188, etc.
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Related Issues (20)
- Can't start the game on VPS HOT 1
- Long pull request acceptance times HOT 1
- How to do Fluid effect
- I can't run the project properly(nothing shows up) HOT 1
- How do I even run the whole project? HOT 2
- - HOT 2
- -
- Scroll bar flash HOT 1
- When Split Not Able to Eat HOT 2
- Server breaks if someone incorrectly guesses password HOT 5
- Resolution problem. HOT 1
- Unnamed Green Cells look exactly like viruses... HOT 1
- Tons of deprecation! HOT 2
- I want to use this in my school project, could i fork this? HOT 1
- Allowing trough port 80 with other websites HOT 2
- How many connections can handle on free hosted server at same time? HOT 1
- We need more stuff
- Crash possibility due to not validating information on server side
- SQL Injection Vulnerability HOT 1
- Docker build fails ENOTDIR: not a directory, HOT 2
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