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outlawever's Projects

astc-encoder icon astc-encoder

This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.

gl_ssao icon gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

lightmapper icon lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

mesh_to_sdf icon mesh_to_sdf

Calculate signed distance fields for arbitrary meshes

pbrt-v3-iile icon pbrt-v3-iile

A Machine Learning Global Illumination renderer based on PBRTv3

retrace.gl icon retrace.gl

Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉

scatter icon scatter

Godot engine addon to randomly fill an area with props or other scenes

sparsevoxeloctree icon sparsevoxeloctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

spartanengine icon spartanengine

Game engine with an emphasis on architectual quality and performance

temporal icon temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

three.js-pathtracing-renderer icon three.js-pathtracing-renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

volumetriclighting icon volumetriclighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

voxel-cone-tracing icon voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

vulkan icon vulkan

Examples and demos for the new Vulkan API

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