Comments (3)
I think you're asking too much for a small team...
plus, for ["Your beatmaps are being processed" sprite should not be skinnable.], I don't think it should be NOT skinnable.
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If you see the PR above, you can see that he worked on it by himself.
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Closing this because after few consideration I concluded that this shouldn't be implemented.
First of all we can't use ppy assets, so this will require to rework some assets to make the similar not equal to the original ones.
Also there's some conflictive UI parts that cannot be ported/paired with osu!stable because they will not be comfortable for mobile devices.
This should be rethink into a different approach.
Consider #352 and #346 as a beginning of it.
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Related Issues (20)
- Load beatmap not showing HOT 1
- Text textures is shown before the video starts playing HOT 5
- Approach circle Fade-in animation out of sync with the Hit-circle.
- Integrate dpp algorithm into game client
- Combine score and replay uploads into one request
- Indicate an increase in difficulty when Precise mod is enabled
- Rename score ranking references to dpp ranking
- Auto cursor snaps and clicks late to objects
- Beatmaps may duplicate at certain occasions HOT 4
- Slider gradient integration. HOT 2
- Make android.yml workflow to output APK artifacts HOT 1
- Touch events in gameplay are written to replay using update thread clock
- Hit circle game objects are pooled too early HOT 1
- Add block area for accidental touch HOT 5
- App blocks (any/unranked) use with accessibility services HOT 2
- Behavior of "display FPS" and "display real-time pp counter" settings is all over the place
- Revisit language consistency on settings HOT 2
- Invisible slider on the sun the moon the stars HOT 1
- some of text invisible HOT 1
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