Comments (1)
I think bullet 3 can be implemented as a start, along with bullet 5 as OkHttpClient
instances can be reused. The required effort for both bullets should be minimal.
Bullet 1 is not possible as modifying avatar image size on download is not supported server-side, though the downloaded avatar size is always the same.
Bullet 2 will need extra effort due to refactoring. Let's explore the easier options first.
Bullet 4 will need a special pause handle to avoid empty avatars in global leaderboards after the player initiates gameplay, and thus will require extra effort.
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Related Issues (20)
- osu!droid is taking a RIDICULOUS amount of touch response delay whilst android and osu!lazer is sync perfectly fine HOT 8
- Mp4 background bug HOT 2
- Noteblock removal, rank 2b
- [Bug] Game crash when "applause" sound is corrupted or null using a skin.
- [Suggestion] Randomize in the library when the selected beatmap is deleted. HOT 1
- Crashing when clicking/tapping any beatmap HOT 2
- beatmaps don't load HOT 4
- The skin.json file locks the color of hitcircles. HOT 2
- How to fix "Please disable your accessibility service(s) with the perform gestures permission before playing game" i tried disabling but it did not work
- stuck at loading skin... 40% HOT 7
- [Bug] "Show leaderboard" option doesn't work when it's changed from room options
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- Illegal Action Detected 211 when using the button in the S Pen HOT 3
- Input Delay option gone? HOT 2
- Auto replay scores shown 0 after new update HOT 1
- Improve the way updates are released.
- Load beatmap not showing HOT 1
- Text textures is shown before the video starts playing HOT 5
- Approach circle Fade-in animation out of sync with the Hit-circle.
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