Comments (7)
Since it's an open-source project, I don't think it's a good idea to make a custom Godot build, since everyone'll be using the original build. And waiting for it to be fixed isn't a real solution either, so 2 and 3 are out. I think the first solution would be the best. A PR would be helpful!
I at least wish Godot would add another extra method that, although slower, produces better results, instead of replacing the current one, since they don't want to sacrifice performance.
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Ill make the pr late today. I can reach godot devs on irc and ask them if they would merge a PR with an extra method for this. If they agree ill also make a pr for that. Anyways, that change will take time to reach a stable build, so custom method in gdscript would still be neede in the meantime
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Thanks, I appreciate it!
from pixelorama.
I made the PR. Also, i've noticed that the brush paints several times when you click in one place, making it less transparent than the selected color. Is this intended?
from pixelorama.
I've noticed it too. It's not intended, but I'm not sure how to fix it. I've been focusing on the UI mostly these days and I haven't tried fixing it yet.
from pixelorama.
Turns out the PR caused bugs when the user was drawing a custom brush near the edge of the canvas or the rectangle selection, if any. I fixed it in 8b91355
from pixelorama.
Oops, i didn't take that into account... sorry
from pixelorama.
Related Issues (20)
- Playback and Preview of Selected Frame Gifs and APNGs are Slower Than They Should Be HOT 19
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- Switch Left and Right Colours shortcut activating when it shouldn't
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- the cursor have not transparency HOT 1
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