Comments (4)
I used Astyle along with builtin VS formatter to fix reference code formatting. The main reason is that all upcoming commits wont include style fixes so diffs are going to be nice and clear. Since we have now all code well formatted (almost all, there're still some minor issues because that autoformatting hasn't worked out perfectly) you just write your new code and follow our coding conventions.
from xray-16.
Strange, almost every file I edit still have original (GSC) formatting that is all over the place when it comes to styles: tabs, extra spaces, keyword placements, etc. In any case, I have tweaked my VS formatter to match what's in your guidelines and am formatting code as i go.
from xray-16.
All right, I've only fixed xrCore and xrEngine formatting. It would be great if you fix the rest. I'll check my formatter settings and post them here.
from xray-16.
@nitrocaster @Armada651 close this one? Thanks to #155 and #169.
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Related Issues (20)
- Add option to seamlessly switch between localizations HOT 8
- [Linux]Cannot open file "fsgame.ltx" Check your working folder HOT 14
- Game broken in Windows. Portable build is missing system.ltx. The system.ltx and the folders gamedata\config\ are in root instead of bin. HOT 3
- Unofficial patch 1.6.03 compatibility with OpenXray?
- Clear Sky crash at start
- Cannot be built on Windows 11. Missing source files. HOT 1
- Возможно ли запустить движок в termux или proot linux? HOT 3
- Game crashes on launch HOT 3
- Starting dedicated server fails with an error
- Crash when trying to connect to a dedicated server
- Windows development using CMake HOT 2
- CoP crashes when travelling to Zaton after reaching Pripyat
- UTF-8 support as XML files' encoding HOT 3
- Automation: passing script name as command line argument (demoing / testing / debugging) HOT 1
- openXRay starts in background, then does nothing HOT 1
- SIGSEGV on exit HOT 1
- The game launches on the second screen in a multi-screen system. HOT 1
- Failed building on modern Embarcadero-Borland Compiler Clang (BCC64 and BCC32) HOT 1
- [Ubuntu 20.04][Cmake] SDL2::SDL2 target was not found HOT 3
- [Ubuntu Touch 16.04][Cmake] CMake support 3.5.x HOT 1
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