Comments (9)
Not really. I'm currently busy with my personal stuff, gonna proceed with xray later.
from xray-16.
I've mostly dropped contributing due to time constrains (I'm working on another project right now, plus I've got work on top of that). But other than that, I think it's just hit a little bit of a slow period.
from xray-16.
Slowly working on Luabind and LuaJIT update. Rebased on latest master branch.
from xray-16.
If somebody is still interested in it, I've made:
- Rewritten cpuid to be asm-independent. (not copy-pasted SoC commit, as in CoP there are some new things which cpuid.cpp has to retrieve, such as affinity mask and stuff like this).
- Implemented detection of Wine.
- Rewritten some Blackbox code.
- Rewritten everything, related to stacktrace. Now there is no more awful mix of asm and c++ from 2003 which was working correctly in 20% of cases.
- Applied some optimizations and crash fixes to engine.
However, I used @avoitishin fork, not exactly this repo, so I can't contribute directly.
from xray-16.
Regarding debugging subsystem and cpu detection - I've already rewritten that in xray (there's no blackbox stuff there anymore) but haven't apply on xray-16 yet.
Another thing is that I don't see any forks of xray-16 in your profile - where are the changes you made?
from xray-16.
I'm interested) but I can't commit
Îòïðàâëåíî ñ iPhone
25 ìàðòà 2015 ã., â 21:33, Pavel Kovalenko [email protected] íàïèñàë(à):
Regarding debugging subsystem and cpu detection - I've already rewritten that in xray (there's no blackbox stuff there anymore) but haven't apply on xray-16 yet.
Another thing is that I don't see any forks of xray-16 in your profile - where are the changes you made?—
Reply to this email directly or view it on GitHub.
from xray-16.
You can commit to your fork.
from xray-16.
Any progress guys? And what branch is up to date, I suppose editors_vs?
from xray-16.
I'm currently busy with my own stuff, xray is on hold. editors_vs was created for porting borland-dependent editor tools to vc++/c++cli/c# so one could easily build the engine with all included tools.
If you don't want to deal with editors, use master branch.
from xray-16.
Related Issues (20)
- UTF-8 support as XML files' encoding HOT 3
- Automation: passing script name as command line argument (demoing / testing / debugging) HOT 1
- openXRay starts in background, then does nothing HOT 1
- SIGSEGV on exit HOT 1
- The game launches on the second screen in a multi-screen system. HOT 1
- Failed building on modern Embarcadero-Borland Compiler Clang (BCC64 and BCC32) HOT 1
- [Ubuntu 20.04][Cmake] SDL2::SDL2 target was not found HOT 3
- [Ubuntu Touch 16.04][Cmake] CMake support 3.5.x HOT 1
- Segfault in CGamePersistent::RegisterModel HOT 5
- calculate_xray_build_id broken when date earlier than 31.01.1999 HOT 4
- Double escape of installation path
- OpenXray Crashes to Desktop With Fresh Install and Stable OpenXray Release on Windows 10 HOT 3
- Cannot use the letter Y in the name of a save file HOT 4
- Incorrect check for the relevance of level cache
- Build fails after commit HOT 3
- Game crashes during loading a game level HOT 1
- Game crashes due to "SOUND: Invalid emitter state" HOT 3
- Black line bug HOT 2
- AppVeyor linux builds HOT 1
- Fatal Error: SOUND: Invalid emitter state HOT 4
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