Comments (2)
opentype.js needs a format to store the path data. That's why we have a Path
object. Because we have this Path
object, we added a single method, draw
to it, which takes a context.
In other words, when parsing a font, you get low-level access to the font object (through the tables
property) and a minimal set of high-level methods for basic drawing of glyphs and typesetting. You're of course free to implement you're own, based on the data from the Path
object. The drawing methods take up less than 1% of the total size of the library and are very useful for debugging and for 80% of people's use cases (including my own).
BTW The master branch of opentype.js already has write support :-)
from opentype.js.
thanks :)
from opentype.js.
Related Issues (20)
- 'liga' should not support only latin words
- missing emoji substitutions HOT 9
- Character rendering issues occur when stroking text. HOT 11
- Detect and remove inner contours from path? HOT 5
- Naming Table Parsing seems buggy HOT 1
- Why isn't the fromSVG API included in the release version? HOT 1
- The variable font code uses Proxy, a non-polyfillable ES6 type. HOT 7
- Local build rules were deleted this should not have happened. HOT 13
- variable fonts: VariationManager set axes values for rendering HOT 12
- Proposal: API change freeze HOT 7
- SVG related y-Axis conversion differs in version 2.0.0
- Handling vertical advance; ascender / descender doesn't look correct for some fonts HOT 6
- `charToGlyph` throws error for missing glyph for fonts with default encoding HOT 1
- Gasp write support broken, opentype.js cannot read the fonts it creates
- `lowMemory` option causes glyphs to be skipped when writing font (with `toArrayBuffer`)
- `Uncaught (in promise) ReferenceError: exports is not defined` when using in Next.js HOT 3
- How can I create or obtain a single stroke line font using opentype.js? (and it can be used for japanese) HOT 2
- strange behavior when two contours overlap HOT 1
- Issues with Rendering Variable Fonts in opentype.js 2.0.0
- Fonts crafted from scratch always result in "not a valid font file" on Windows HOT 6
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from opentype.js.