Comments (7)
The best hope for native support is the Path2D
class in canvas. This will have a addText
method that adds text as bézier paths. Path2D is under development:
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#path2d-objects
Here's an example that only works in Chrome Canary for now. Even there, addText
is currently not implemented:
http://www.rgraph.net/blog/2014/march/an-example-of-html5-canvas-path2d-objects.html
from opentype.js.
I don't think you can do that.
Opentype.js is basically a hack around the browser's lack of support for glyph outlines. That's why we need to upload and parse binary TTF blobs in JavaScript. And just because this functionality is not built-in, direct access to system fonts is also not foreseen.
Also, people who don't run Windows don't necessarily have ariblk.ttf
and would still need to get access to those fonts, somehow.
from opentype.js.
Opentype.js is basically a hack around the browser's lack of support for glyph outlines.
@fdb out of curiosity (and because we deal with similar issues) have you ever seen this being seriously suggested to browser vendors?
from opentype.js.
Opentype.js is basically a hack around the browser's lack of support for glyph outlines.
@fdb out of curiosity (and because we deal with similar issues) have you ever seen this being seriously suggested to browser vendors?
I actually did work on such a proposal with a colleague a few years ago. We had the Chrome team's support, but Mozilla wasn't convinced. See: http://goo.gl/jAeFRZ
from opentype.js.
@fdb thanks for those links! I'm not sure what performance would be like (for our use case). But it's definitely something to keep an eye on (and get creative with).
@behdad thanks for sharing the doc, I've requested access via Google Drive. It's probably in the doc, but what motivated it?
from opentype.js.
@pkra err, updated the link to a public copy. http://goo.gl/jAeFRZ
The motivations were, among others:
- Being able to cache layout, for performance reasons (compared to DOM). Think of Google Spreadsheets, Docs, etc.
- Internationalized text rendering in WebGL
from opentype.js.
Thanks @behdad !
from opentype.js.
Related Issues (20)
- font lose glyph name HOT 1
- Writing slow (30+ seconds) for certain fonts (CJK, Noto Chinese) HOT 2
- TypeError: Cannot read properties of undefined (reading 'featureIndexes')
- fvar.instances returns empty name entry if nameID is 17 (preferredSubfamily) HOT 13
- 'liga' should not support only latin words
- missing emoji substitutions HOT 9
- Character rendering issues occur when stroking text. HOT 10
- Detect and remove inner contours from path? HOT 5
- Naming Table Parsing seems buggy HOT 1
- Why isn't the fromSVG API included in the release version? HOT 1
- The variable font code uses Proxy, a non-polyfillable ES6 type. HOT 7
- Local build rules were deleted this should not have happened. HOT 13
- variable fonts: VariationManager set axes values for rendering HOT 12
- Proposal: API change freeze HOT 7
- SVG related y-Axis conversion differs in version 2.0.0
- Handling vertical advance; ascender / descender doesn't look correct for some fonts HOT 6
- `charToGlyph` throws error for missing glyph for fonts with default encoding HOT 1
- Gasp write support broken, opentype.js cannot read the fonts it creates
- `lowMemory` option causes glyphs to be skipped when writing font (with `toArrayBuffer`)
- `Uncaught (in promise) ReferenceError: exports is not defined` when using in Next.js HOT 3
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