Comments (3)
If there is a space in the bot name, you need to quote it, like /addbot "Boogie Man"
. Also there are generally some issues with code allowing players to be added to teams which are not valid for the current gamemode that need to be addressed.
Also I can't quite replicate the /kick Billy
bugs you're talking about. If you are still having these bugs please provide a concrete series of steps to reproduce them, preferably with no scripts required.
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I can't find a reason why quotes are necessary in that case, for me it's the same as /say Many spaces in that sentence
which doesn't need them, Soldat 1.7.1 never needed them either. Also some SC2 scripts rely on Command
procedure and if some of them uses Command('/addbot Boogie Man')
then it will need to be changed to Command('/addbot "Boogie Man"')
. As for /kick Billy
I really did poor explanation, I actually think recording a video will be best in that case.
"Also there are generally some issues with code allowing players to be added to teams which are not valid for the current gamemode that need to be addressed." - Please don't "fix" that, it's actually a feature used by many mods, for example climb servers using "Charlie team" to apply "god-mode" on a player or laststand mode using "Charlie team" for "scarecrow" type of a dummy bot and "Delta team" for "sentry" dummy bot.
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There's the vid i promised to record, didn't try it on most recent version though https://youtu.be/7_E7ALQdT9E
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Related Issues (20)
- /loadcon command doesn't work HOT 3
- Server not closing with single signal of SIGINT or SIGTERM HOT 1
- Weird cvars issues HOT 2
- Unable to join the server HOT 1
- Linux releases not running on Ubuntu 18.04
- Implement use cases of launcher IPC
- Handle incomplete messages in launcher IPC
- Ingame - weapon menu
- Keybindings - mousewheel
- Center of player
- Bots are always on the map HOT 1
- Incompatibility of maps made before Soldat 1.7 HOT 1
- Where's Machinegun?! HOT 1
- Clients can edit the local value of sync cvars
- Sniper Line cvar doesn't work
- No default secondary weapon option in launcher HOT 1
- Launcher built with GitHub Actions in this repo trying to load preload.js from nonexistent path. HOT 3
- Advance mode - cannot exit weapons menu
- Update to OpenSSL 3
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