Comments (2)
Note, the refactored control scheme should make this easy. There is an array for the gamepad and for the keyboard that has function prototypes that handle the events. There are examples in the tank control for storing the original settings and remapping and then final restoring to the original mappings.
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Completed
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Related Issues (20)
- The system appears to be sending multiple commands on keyboard press HOT 6
- Tilt control target position adjust too quickly using the gamepad HOT 2
- Toggle controls on the gamepad should only fire on button release HOT 3
- System no longer wires up a gamepad that is connected after cockpit has started HOT 3
- On boot, between the greeting and whatever else, the lights can get stuck on
- The automatic expansion on to the SD card script is failing to work HOT 1
- Recoded video does not playback on windows media player
- Throttle power level off when switching back to cockpit applet from another
- Recorded Video Files not Appending Files Correctly
- Report of BBB not being recognized HOT 1
- How to deploy the cockpit to the beagleboneblack?
- How to deploy cockpit to the other platform(except rasp and bb) ? HOT 1
- RC4: depth hold not working
- HD Camera feed not coming up HOT 2
- The ROV embedded computer has been struggling to process messages
- How does Tether communication works? HOT 4
- HomePlug and cameras HOT 1
- npm install : Mock HOT 2
- No Video Export when Mocking
- Can't build cockpit
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