Comments (3)
I have made a start on a CONTRIBUTING.md for this repo taking some hints from https://github.com/nayafia/contributing-template/blob/master/CONTRIBUTING-template.md
Suggestions and comments are encouraged:
OpenRA Mod SDK Contributing Guidelines
Thank you for your interest in OpenRA, OpenRA modding, and the OpenRA Mod SDK. OpenRA is an open source project, and our community members – you – are the driving force behind it. There are many ways to contribute, from writing tutorials or blog posts, improving the documentation, submitting bug reports and feature requests or writing code which can be incorporated into OpenRA, the Mod SDK, or our other sub-projects.
Please note that this repository is specifically for the scripts and infrastructure used to develop and build mods; bugs and feature requests against OpenRA itself should be directed to the main OpenRA/OpenRA repository. If you do come across a bug with the Mod SDK, or would like to request a new feature, then please take a look at the issue tracker first to see if it has already been reported.
When developing new features, it is important to make sure that they work on all our supported platforms. Right now, this means Windows >= 7, macOS >= 10.7, and Linux. We would like to also support *BSD, but do not currently have a means to test this.
Some issues to be aware of include:
- Use http://www.shellcheck.net/ to confirm POSIX compatibility of *.sh scripts.
- Avoid non-standard gnu extensions to common Unix tools (e.g. the
-f
flag from GNUreadlink
)While your pull-request is in review it will be helpful if you join IRC to discuss the changes.
See also the in-depth guide on contributing on the main OpenRA project wiki. Most of the content on this page also applies to the Mod SDK.
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A sentence or two here about identifying bugs and filing reports
My suggestion:
If you come across a bug, please give our issue tracker a look first to see if someone else already reported the bug you encountered. If that doesn't appear to be the case, we recommend using our template to file a report: link to template
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Fixed by b66892e.
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Related Issues (20)
- Add new launch-dedicated.sh flags before next playtest update
- make test does not compile the mod DLLs
- Build Failed : Error MSB4126 HOT 5
- Package a new release for the next playtest HOT 1
- Document macOS notarization
- Update documentation to reflect new OS-specific icon creation. HOT 1
- Fail to download a new engine HOT 1
- Add compatibility for upstream toolchain changes HOT 1
- Travis won't Build HOT 3
- An ugly error message HOT 3
- Travis won't Build release HOT 1
- License HOT 1
- Add mod.config options to disable 32bit win and mono macOS builds
- Error when launching example mod, make gives no errors HOT 6
- Implement a way of selectively excluding certain User directory path during Installer packaging
- Problems running ".\make.ps1 check" HOT 1
- Mod display name with special symbols breaks MacOS packaging
- Visual Glitch on D2K Radar placement preview HOT 2
- Mod appears clean yet unjoinable in mp HOT 1
- Windows Installer Generation can fail, if mod uses a different version naming scheme than usual.
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