Giter Club home page Giter Club logo

Comments (8)

cjshmyr avatar cjshmyr commented on May 5, 2024

Artillery are meant to be this way (and have been for quite a long time) :) recommended not to bunch them together, there is some skill in managing them. Keep them spaced apart like such and you'll be fine:

X = Artillery, O = other
OXO
XOX
OXO

It also is simple to keep artillery in the spots you move them to -- press "Z" on a unit to cycle stances -- the Defend stance will ensure your units don't chase, but attack/hold their position.

from openra.

Hammerfest avatar Hammerfest commented on May 5, 2024

Artillery are not meant to be chain reaction destroyed... I can understand clusters, and maybe small groups, but not an entire line, artillery where never meant to be like this...

-----Original Message-----
From: Curtis S [mailto:[email protected]]
Sent: Wednesday, April 04, 2012 11:16 PM
To: EMP-FireStorm
Subject: Re: [OpenRA] 3-15-2012: Allied Artillery EXPLOSION bug... (#2010)

Artillery are meant to be this way :) recommended not to bunch them together, there is some skill in managing your artillery. Keep them spaced apart like such and you'll be fine:

X = Artillery, O = other
OXO
XOX
OXO

It also is simple to keep artillery in the spots you move them to -- press "Z" on a unit to cycle stances -- the Defend stance will ensure your units don't chase, but attack/hold their position.


Reply to this email directly or view it on GitHub:
#2010 (comment)

from openra.

cjshmyr avatar cjshmyr commented on May 5, 2024

Didn't mean to close this, sorry. A whole line of artillery exploding may look silly, and is a bit infuriating. An explosion will affect all other cells nearby and cause a chain reaction (much like barrels exploding).

We could slightly lower the splash damage of artillery to prevent this? @chrisf ? I don't have much an issue either way - players tend to space out their artillery. If splash damage is lowered, adjacent artillery will either be dead or close to dead.

from openra.

Hammerfest avatar Hammerfest commented on May 5, 2024

Well I can understand the surrounding units being destroyed from the combined fire, but when you are 20~ units away and everything goes up like a roman candle... its CRAZY to watch!

Also, I know they are supposed to be weak as artillery, but I have never seen anything so flimsy! I mean Tanya is known for one shooting infantry units, but she has NOTHING on anything that fires on artillery!

You literally have to be ingame and watch it occur to realize how insane it is, I can understand 2-3 hits (close to original RA), but I swear you sneeze on these things with any armored unit and not only do they commit suicide, but they somehow convince every artillery in sight to do the same...

I could line them up across the map and FF one unit and watch them all go up, and the fault here to make it worse then paper armor, is that they all instantly go boom, its not actually a chain reaction, its INSTA GIB... er sorry, wrong game..
So even if I wanted, I couldn't move the tanks at the end of the line away from the KABOOM

*incoherent ramblings... bloodshot eyes... GN

from openra.

IR4T4 avatar IR4T4 commented on May 5, 2024

My 0.02$ ... even if artillery will be adjusted the V2 rocket should have a similar behaviour here ('chain reaction'). Both vehicles differ see SCUD (range: 10, damage 600), 155mm (range: 14, damage 220) but they are opposite team weapons.

I do suggest to damage surrounding V2 units a bit more if a single V2 is hit. To make it clear: have 20 V2 vs./next to 20 artillery units and you'll notice a very unfair result.

from openra.

chrisforbes avatar chrisforbes commented on May 5, 2024

V2 is different in that it only explodes if it has a rocket ready.

from openra.

earthpig avatar earthpig commented on May 5, 2024

How's this?

http://dl.dropbox.com/u/1832211/artyFix.png

Top image: a line of nine artillery, the dude on the far left is about to force-attack and kill the dude on far right.
Bottom image: only kills 3 of them... this time. Each arty has a 75% chance of perpetuating the chain reaction.

Code: earthpig@ddc7173

from openra.

chrisforbes avatar chrisforbes commented on May 5, 2024

Fixed

from openra.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.