Comments (6)
Commented by manuelbi on 2005-11-24 18:46 UTC
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On the other hand: I don't see the point anymore.
What could be interesting: inserting and removing hardware
from the console, hopefully when the MSX is turned off.
So: no one set of hardware per openMSX run.
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Updated by manuelbi on 2005-11-24 18:46 UTC
- labels: --> General/misc
- summary: enable/disable devices in cl/console --> Change hardware at run time
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Commented by manuelbi on 2006-02-01 18:39 UTC
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Wouter has implemented this, even when the hardware (MSX) is on!
Next step is to change machines. I'll leave this open until
that is implemented.
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Updated by manuelbi on 2006-02-01 18:39 UTC
- assigned_to: nobody --> m9710797
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Commented by m9710797 on 2006-03-21 20:25 UTC
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Run-time switching of machines is now also implemented.
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Updated by m9710797 on 2006-03-21 20:25 UTC
- status: open --> closed
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Related Issues (20)
- Debugging should unpause the emulation HOT 3
- "Select MSX machine..." dialog usability HOT 3
- Impossible to build OpenMSX HOT 15
- Regarding incorrect specifications of PCM of MSX turboR HOT 3
- Feature request: Add SCCI hardware interface HOT 1
- Overscan setting HOT 1
- Support emulation of plotter (like Sony PRN-C41)
- Problem with loading on MSX tR disk drive (TC8566AF) HOT 17
- Problem d-pad of Dualshock 4 HOT 21
- Support bind with also letting the key press go to the MSX
- Add support for a 'configuration setup'
- Machine selector generates many SRAM file not found messages HOT 3
- Cannot load settings HOT 3
- load_settings <file> working weird HOT 2
- save_settings <file> is removing some existing settings! HOT 4
- Pasting text into a debugger window results in emulator keystrokes HOT 2
- Active ImGuiSpriteViewer during boot crashes OpenMSX HOT 4
- Zombie Hunter won't run properly HOT 4
- OpenMSX crashes after deleting imgui.ini and restarting HOT 2
- Error executing hot key command: invalid command name "lmap" HOT 6
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