Comments (2)
Yes, the Kingfisher library supports loading images from Base64 encoded strings. You can achieve this by providing the Base64 encoded string directly to Kingfisher's KFImage or UIImageView instance.
Here's how you can load a Base64 encoded image using Kingfisher in Swift:
import Kingfisher
import UIKit
// Assuming you have a Base64 encoded string representing your image
let base64String = "YOUR_BASE64_ENCODED_IMAGE_STRING_HERE"
// Convert the Base64 string to Data
guard let imageData = Data(base64Encoded: base64String) else {
// Handle invalid Base64 string
return
}
// Create a Kingfisher image provider from the Base64 encoded Data
let provider = ImageDataProvider(data: imageData)
// Use Kingfisher to load the image
KFImage(provider)
.resizable()
.placeholder(UIImage(named: "placeholder")) // Optional: Provide a placeholder image
.onFailure { error in
// Handle image loading failure
print("Error loading image: \(error)")
}
.onSuccess { _ in
// Image loaded successfully
print("Image loaded successfully")
}
.load()
By following these steps, you can easily load Base64 encoded images using the Kingfisher library in your iOS app.
Replace "YOUR_BASE64_ENCODED_IMAGE_STRING_HERE" with your actual Base64 encoded image string.
Convert the Base64 string to Data using Data(base64Encoded:).
Create a ImageDataProvider instance with the Base64 encoded image data.
Use KFImage to load the image, passing the ImageDataProvider as the image provider.
Optionally, you can specify a placeholder image using the placeholder() modifier.
Handle loading success or failure using the onSuccess and onFailure modifiers.
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There is a Base64ImageDataProvider
you can use once you have the base64-encoded string.
https://github.com/onevcat/Kingfisher/wiki/Cheat-Sheet#image-from-base64-string
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