Comments (10)
[deleted comment]
from ogre-procedural.
[deleted comment]
from ogre-procedural.
Finally decided to use an easier to implement algorithm, based on point
insertion.
Here is a description of this algorithm :
http://www.cg.tuwien.ac.at/hostings/cescg/CESCG-2004/web/Domiter-Vid/
I finished implementing Delaunay triangulation, debugging it right now.
Will add Constrained Delaunay as soon as Delaunay algo is bug free..
Original comment by [email protected]
on 3 Jan 2011 at 2:47
from ogre-procedural.
[deleted comment]
from ogre-procedural.
Hey mate,
I've successfully done this before using the ear cutting algorithm. There's a
great explanation and interactive demo of the algorithm here:
http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html
I hope that helps.
Original comment by [email protected]
on 6 Jan 2011 at 1:54
from ogre-procedural.
Ok, great!
I've already made some progress with Delaunay triangulation, but I still need
to add constraints and debug everything.
If I get stuck (again!) implementing CDT, I'll try your algorithm...
Original comment by [email protected]
on 6 Jan 2011 at 9:18
from ogre-procedural.
[deleted comment]
from ogre-procedural.
[deleted comment]
from ogre-procedural.
What the code does already :
- Produce delaunay triangulation from the points
- Exclude triangle that are outside of the shape
What it does not do yet :
- Split and re-triangulate delaunay triangles intersected by a shape segment
Original comment by [email protected]
on 17 Feb 2011 at 8:49
from ogre-procedural.
Original comment by [email protected]
on 15 Apr 2011 at 10:47
- Changed state: Fixed
from ogre-procedural.
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