Comments (6)
Marking as bug as technically we're doing things wrong atm and "bug" will scare me into fixing it sooner
from input.
Implemented exact GUID matching as the primary database check today. Safer VID+PID extraction will come a little later.
Currently (iirc) you've got a platform-agnostic fallback if no same-platform match is made in the external or inbuilt db. The only (relatively) safe mapping fallback between platforms is between Windows and Linux.
Shall I just remove that? I have no love for this feature.
from input.
Couldn't see others at this time
Improved GUID matching will be available in v3.2.3
from input.
Sounds good
from input.
Removed the OS-agnostic fallback, which also allows us to cut the memory usage substantially!
In other news, it seems like the SDL2 database has some issues where a few of the GUIDs in the database don't match the pattern proposed. I wonder if there's been some human error in inserting these GUIDs.
For example 30000004c050000e60c0000000100000
is a "Sony DualSense" controller on MacOS, and it looks like a zero has teleported from the start of the GUID to the end. 03000000c82d00015900000000000000
and 03000000c82d00065280000000000000
also look like their PID has been offset in the middle of the string. There are a few others as well.
from input.
Fixed 😝
Feel free to point out any others
from input.
Related Issues (20)
- Functions to export/import player verb state to a buffer
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- Input 6.2.1 beta: input_controller_object depth has been changed (expected 16001, got 0) HOT 2
- Remap `guide` to `back` if missing when using native mapping
- Reproduce iOS gesture gate fix for touch-as-mouse mode HOT 1
- On Linux, launching the game with Steam but with Steam Input disabled causes the game to instantly crash HOT 6
- Where do I put the definition of the combos? HOT 1
- Preserve library user gamepad deadzones HOT 1
- Mouse input cursor not updated while Gamemaker's debug overlay is open HOT 1
- Document 6.2 HOT 2
- Wording error in the documentation HOT 1
- Cursor won't stop. HOT 3
- Native Input Recording/ Playback System HOT 1
- Recent GM update 2024.2.0.132 caused an issue with Input. HOT 2
- Combos containing chords fail HOT 1
- Issue with Button Detection in Beta 2024.400 HOT 6
- Allow partial import/partial override of previously saved input system HOT 1
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from input.