Comments (2)
(FFS, another Vulkan loader. Vulkan is going the route of OpenGL :( )
Linking to #6582
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You can actually use GLAD2 with VOLK, without touching ImGui sources. Volk has a compile time define VOLK_VULKAN_H_PATH
we can use! I used the example_sdl2_vulkan
with cmake as my starting point but I am sure you can make it work with glfw.
- Generate the interface with GLAD2 generator, I used vulkan 1.0 + VK_KHR_surface + VK_KHR_swapchain + VK_EXT_debug_report: https://gen.glad.sh/#generator=c&api=gl%3D4.3%2Cvulkan%3D1.0&profile=gl%3Dcore%2Cgles1%3Dcommon&extensions=VK_EXT_debug_report%2CVK_KHR_surface%2CVK_KHR_swapchain
- Add to cmake
target_include_directories
so it includes the unzipped GLAD2 include folder - Download VOLK and add to
target_include_directories
so it includesvolk.h
. You actually have to edit the ImGui sources here a bit, but just replace<Volk/volk.h>
to"volk.h"
or use the specified directory name for the repo and include that, or whatever, but this should not be a problem here. - Add to cmake
target_compile_definitions
so it defines-DIMGUI_IMPL_VULKAN_USE_VOLK
and-DVOLK_VULKAN_H_PATH="glad/vulkan.h"
- Build with cmake, the example works without including the system
<vulkan/vulkan.h>
!
Also VkPipelineRenderingCreateInfoKHR
will be available with VK_KHR_dynamic_rendering
extension or vulkan 1.3 (can be vulkan 1.0-1.3).
In contrast VkPipelineRenderingCreateInfo
will only be available in vulkan 1.3 so if you want to reach the widest audience I would suggest to use VkPipelineRenderingCreateInfoKHR
.
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