Comments (4)
I think you want to give user a audible signal when hovered item is "changed to something(except nothing)",
like tingling menu sound of quake 3 or something.
In my opinion, you should either
- Manually track value of
ImGui::GetHoveredID()
and play sound when it changes to non-zero value, or - Directly access to GImgui and check
HoveredIdTimer
is 0.0f whenImGui::IsAnyItemHovered()
is true.
Unfortunately I'm using imgui-rs and both approach seem impossible here. I'm not sure they're valid.
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I don’t understand what you actually need. Please clarify.
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Oh. Sorry, i got something mixed up with the Button flags. It is entirely my fault. I just want ImGui::IsAnyItemHovered() to execute once for the whole duration that the item is hovered on.
I want a certain sound to play when any item is hovered on and it needs to be executed only once.
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@ruby3141 I will try and send feedback as soon as i can. Thanks for the suggestions!
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