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ruby3141 avatar ruby3141 commented on June 20, 2024 1

I think you want to give user a audible signal when hovered item is "changed to something(except nothing)",
like tingling menu sound of quake 3 or something.

In my opinion, you should either

  • Manually track value of ImGui::GetHoveredID() and play sound when it changes to non-zero value, or
  • Directly access to GImgui and check HoveredIdTimer is 0.0f when ImGui::IsAnyItemHovered() is true.

Unfortunately I'm using imgui-rs and both approach seem impossible here. I'm not sure they're valid.

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ocornut avatar ocornut commented on June 20, 2024

I don’t understand what you actually need. Please clarify.

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Iacaka avatar Iacaka commented on June 20, 2024

Oh. Sorry, i got something mixed up with the Button flags. It is entirely my fault. I just want ImGui::IsAnyItemHovered() to execute once for the whole duration that the item is hovered on.

I want a certain sound to play when any item is hovered on and it needs to be executed only once.

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Iacaka avatar Iacaka commented on June 20, 2024

@ruby3141 I will try and send feedback as soon as i can. Thanks for the suggestions!

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