Comments (4)
A global timer was used. It gets reset after each update step in the core game loop. Scenes will inject a deltaTime
float into any Update
method (which now accepts a floating point value).
from coffeemaker.
Another learning experience here is that SDL_USEREVENT. CoffeeMaker has some additional event loop implementation that looks to be a bit naive. I'd rather take advantage of SDL's event loop instead. SDL_USEREVENT gives CoffeeMaker that option.
So far with the working PR, I have 4 generic Game events.
- GAME_PAUSE
- GAME_UNPAUSE
- SCENE_LOAD
- SCENE_UNLOAD
These events, along side a PushCoffeeMakerEvent
function means that the engine can theoretically push any event into SDL's loop that it will understand and take action on. When it comes time to introduce Audio (which may require multithreading) This will be the preferred solution as opposed to spinning up threads manually.
from coffeemaker.
Framerate Independent Game Loop
from coffeemaker.
Entities and Scenes have Pause/Unpause function to be invoked by game loop
from coffeemaker.
Related Issues (20)
- Cheap Asteroids: Player is immune for 3 second after spawning HOT 1
- [BUG] Async timers need to respect Paused/Unpaused state of the game loop HOT 1
- [Feature][UCI] Player movement
- UCI: Attach Animations to Player/Enemy HOT 1
- UCI: State Machine HOT 2
- Enemy flight formations HOT 1
- [CoffeeMaker][Engine][UI] Implement mouse event listener mechanism HOT 1
- [CoffeeMaker][Engine][Level Editor] A simple level editor for creating B-Splines HOT 1
- [CoffeeMaker][Engine][Splines] Integrate tinyspline into engine HOT 1
- Compilation Problems HOT 3
- [UCI][Power Ups] - Warp Power Up HOT 1
- [BUG][Logger] Trace and Debug methods memory leak HOT 1
- [CoffeeMaker] Fullscreen support HOT 2
- [CoffeeMaker] Controller Support HOT 1
- [CoffeeMaker] Rebindable keys HOT 1
- [UCI] Controls menu scene HOT 1
- [UCI] Pause Menu Polishing HOT 1
- [CoffeeMaker] Utility Window
- [UCI] HUD polish
- [CoffeeMaker] 9-part slicing for sprites HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from coffeemaker.