Comments (2)
from coffeemaker.
Wound up using SDL2-mixer. Big pain in the butt getting it to work on all platforms, but the end result is sound! Would still like to see some documentation on how the process went for maintenance purposes.
from coffeemaker.
Related Issues (20)
- Cheap Asteroids: Player is immune for 3 second after spawning HOT 1
- [BUG] Async timers need to respect Paused/Unpaused state of the game loop HOT 1
- [Feature][UCI] Player movement
- UCI: Attach Animations to Player/Enemy HOT 1
- UCI: State Machine HOT 2
- Enemy flight formations HOT 1
- [CoffeeMaker][Engine][UI] Implement mouse event listener mechanism HOT 1
- [CoffeeMaker][Engine][Level Editor] A simple level editor for creating B-Splines HOT 1
- [CoffeeMaker][Engine][Splines] Integrate tinyspline into engine HOT 1
- Compilation Problems HOT 3
- [UCI][Power Ups] - Warp Power Up HOT 1
- [BUG][Logger] Trace and Debug methods memory leak HOT 1
- [CoffeeMaker] Fullscreen support HOT 2
- [CoffeeMaker] Controller Support HOT 1
- [CoffeeMaker] Rebindable keys HOT 1
- [UCI] Controls menu scene HOT 1
- [UCI] Pause Menu Polishing HOT 1
- [CoffeeMaker] Utility Window
- [UCI] HUD polish
- [CoffeeMaker] 9-part slicing for sprites HOT 1
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from coffeemaker.