Comments (1)
While implementing new perspective Matrix (or matrices) for the Shadowing, this tends to confirm that the perspective Matrix could be managed in other place, may be through another class, assuming that this new class can be generic enough to be used for multipurpose including a for shadow calculation.
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Related Issues (7)
- Delegate view tasks to another class (e.g. RenderView) in RenderEngine
- Separate triangles creation in World Element
- Draw Triangle normals HOT 1
- Draw Lighting Vectors HOT 1
- Separate Specular Color from Ambient and Diffuse light HOT 1
- Whith Rendering type PLAIN the shading is opposite direction than Rendering type INTERPOLATE
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