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Hi there, my name is Nikita (Nyarstot) Kozlov👋

I am a second-year gamedev master's student at ITMO university. Currently working at "Melnitsa" animation studio as technical artist / programmer. My work is to make plug-ins and tools for DCC tools such as Maya, Toon Boom Harmony, Natron e.t.c. Usually working with Python, C++ and JavaScript programming languages.
You can reach me here: [email protected]

Nikita Kozlov's Projects

dagorengine icon dagorengine

Dagor Engine and Tools source code from Gaijin Games KFT

extractor icon extractor

A simple application to extract the contents of the YVANetusEX archive used in the visual novel Goodbye Eternity.

maya-uv-sequence icon maya-uv-sequence

A small script for Autodesk Maya to transfer UV maps for a sequence of selected objects

nettop icon nettop

A simple network topology expert system

oalwrapper icon oalwrapper

A wrapper library for OpenAL. Makes using OpenAL alot easier.

openarc icon openarc

Wrapper around of .arc archive used by ONScripter visual novel game engine to extract and pack game data.

py314n icon py314n

Python reimplementation of 314n - open source console board (I hope someday I get around to it)

sogeengine icon sogeengine

SOGE (Study Only Game Engine) is the game engine making for study purposes with DirectX11 in ITMO university.

winxplore icon winxplore

Simple Powershell tool to explore files and their dependencies

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