Comments (14)
Death messages are added in 0.8.0, at least in my testing of my client to my server.
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Did you roll back to 0.7.0 or 0.6.0?
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Did you roll back to 0.7.0 or 0.6.0?
0.7.0
I guess technically not a rollback lol, as I went 0.6.0 --> 0.7.1 --> 0.7.0
I'd try to repeat it, except its an active server... I could probably start up a dedicated world for testing though, probably a good idea...
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Did you roll back to 0.7.0 or 0.6.0?
I rolled back to 0.6.0 now... & a player is on who dies a lot, so I should be able to tell you soon if it only started with 0.7.0
EDIT: The starting up message was fixed in 0.7.0 as I rolled back to 0.6.0 and it's now missing again
EDIT2: the double join message after a death existed in 0.6.0 as well, so I will go back to 0.7.0 and disable join messages for now =\
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I just was able to test 0.7.0 and had it block a user that wasn't in the list from the shouts (and therefore pings) and then when I respawned from dying said I joined twice.
Going to get to the bottom of it
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So I used the wrong comparison... was guaranteed to find non-matches and stop instead of matching and stopping
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Nice =]
It's mostly working using two plugins, but I am very much looking forward to trying the new version this evening when I am tinkering around the server. I'll let you know if I notice anything out of the ordinary.
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I think the only thing not fixed at the moment is two join messages when one should be a death message -- but I have to figure out a way to tell. Might have to record the player joining the first time then if they did, send a death message. I don't think they can disconnect without the server noticing. Going to try that now actually
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I think the only thing not fixed at the moment is two join messages when one should be a death message -- but I have to figure out a way to tell. Might have to record the player joining the first time then if they did, send a death message. I don't think they can disconnect without the server noticing. Going to try that now actually
If you ever need a 2nd person to jump in for some sort of testing, I'm available often for the time being and during random hours.
z.#8068
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Death messages are added in 0.8.0, at least in my testing of my client to my server.
I was wondering what in the world lol... went to download 0.7.1 from Nexus instead of here to Endorse it, and then saw 0.7.2 and 0.8.0
That sounds awesome because that is the only thing Notifier still had so I should be able to remove the it if this works =]
Doing that now...
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It is now only a single join message instead of two...
is the join message intentional? As the player didnt actually leave the world... or it is something that has to be circumvented because it goes back to the loading screen in-between death/respawn
EDIT: I re-added notifier to just take over death events while that join message is still appearing, but then discovered that
Player Death Notifications = false doesn't work; death messages still notify even when it's false
EDIT2: I thought I'd actually go the other way and that other handle joins and let yours do deaths (as the multiple death messages are really fun to have), but found another bug in the process
If join notifications are false, then death messages wont show either.
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This is fixed in 0.9.0 -- turns out I had removed the check for join and death messages being enabled
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I will check & test death messages specifically before noon (2-3pm)
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Appears fixed on the test server =] Thanks
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Related Issues (20)
- More specific death messages HOT 1
- more easy to look in discord channel with debug
- Server Start/Stop notifications when player leaves or joins HOT 2
- valheim update 0.216.9
- Make a way to display local IP when server start HOT 4
- [BUG] records.db isn't getting populated from records.db.log HOT 1
- [BUG] Player join/leave notifications no longer working HOT 1
- [Feature Request] A notification for when bosses are killed...
- Inquiry on web exception log HOT 1
- [BUG] TWO IPs displaying with webhook on discord instead of ONE HOT 2
- [BUG] Server fails to start with latest BepInEx 5.4.2201 HOT 3
- [BUG] looks like thunderstore kicked the mod - maybe a re-upload would be enough? HOT 3
- [BUG] The output for our current game includes stats from a previous world/game HOT 2
- [BUG] Ping shows player's pos instead of ping's target HOT 2
- [BUG] no messages to discord channel (System.Net.WebException: Error: NameResolutionFailure) HOT 3
- Pass @'s to discord in a way that can be used to trigger discord tags HOT 6
- Override the default username HOT 1
- Multiple servers/world name HOT 2
- [BUG] Ashlands Patch Compatibility HOT 1
- Add option to display current player count with player join/leave message HOT 2
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