Comments (9)
By default the 3D shape is represented as an iso-surface mesh. We could additionally add texturing support, which is part of our ongoing work. If you want to convert the mesh to a point cloud, you could just keep the vertices/rgb values.
from neuralangelo.
You could use the vertex locations to directly query the color network. I am not sure how good the results will be as this is very ad hoc. We are looking into this to support colored-mesh generation.
from neuralangelo.
Thank you for your interest in the project.
Because some objects will have view-dependent effects (I.e., colours will look different), we did not provide a functionality for exporting textures but rather separate the functionalities of rendering images and exporting meshes.
I agree that textured mesh is of interest for lots of people and this is something on our todo list :)
from neuralangelo.
You may be able to use the texturing component of Meshroom to texture the mesh from this project:
https://meshroom-manual.readthedocs.io/en/latest/feature-documentation/nodes/Texturing.html
from neuralangelo.
Congratulations on the amazing work and for making it public! May I add on a follow up to that? Are there plans of adding the functionality for exporting a colourized point cloud?
from neuralangelo.
I see. Thanks for your quick response. From my limited experience, once SDF has been trained, marching cubes extracts the isosurface. How would I extract the rgb values for the points samples on the isosurface?
from neuralangelo.
Got it. Thanks for your response.
from neuralangelo.
You could use the vertex locations to directly query the color network.
could you point us to how to query the color network with a vertex location?
from neuralangelo.
Please see #45
from neuralangelo.
Related Issues (20)
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from neuralangelo.