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PierreTerdiman avatar PierreTerdiman commented on August 15, 2024 1

This may be expected:

https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/docs/Geometry.html#planes
"Planes divide space into “above” and “below” them. Everything “below” the plane will collide with it."

So if you let a primitive drop under gravity "below" the plane, the collision is still detected and there shouldn't be any "lost contact" event. You would only get a lost event when the primitive goes back up above the plane.

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PierreTerdiman avatar PierreTerdiman commented on August 15, 2024 1

I wrote a test and confirmed that the code works as expected, as far as I can tell. Closing this for now, please re-open if you think there is a real issue.

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preist-nvidia avatar preist-nvidia commented on August 15, 2024

Internal tracking PX-4582

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lpares12 avatar lpares12 commented on August 15, 2024

And note that I have set the word0 and word1 in both shapes to 1. So the if is entered in the filter shader.

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lpares12 avatar lpares12 commented on August 15, 2024

Makes sense, thanks!

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