Comments (12)
The issue here is with frontend_patch, due to the way the map feeders work I had to force it to update the current map when the cursor highlights one, therefore if you highlight a map that is incorrectly set up it will kick the other players.
Assuming your coopMaps.arena and mapsTable.csv are set up correctly this will not occur.
I do plan on changing the way it handles them at some point though.
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I assume its my coopmaps because the map name doesn't show, its still a black line, however it does work launching the map.
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@SE2Dev Also is mapstable.csv and the arena file included in your mod csv?
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maps/mapsTable.csv should be included as a stringtable.
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@SE2Dev I just did that, should I have the default stuff already in there and make a new line? Also coopmaps.arena, should that just be in the mods/modname folder?
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When trying to load in mp using /map This error occurs http://prntscr.com/b4d6j2
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May have found the problem, testing changing sp to mp, it works solo still, trying in coop.
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Still issue.
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When you say MP are you referring to the Multiplayer executable? Game_mod only supports the single player executable.
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No to try and bypass the lobby glitch that kicks players, we tried loading kino and then /map'ing into it, but it seems like it unloads the mod because It can't find the bsp. http://pastebin.com/14Exe9FV this is my mapstable.csv and its included as a stringtable in my mod.ff
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Here's an old example I threw together:
coopmaps.arena:
{
map "zombie_test"
loadscreen "preview_classified_map"
longname "Testmap"
gametype "zom"
}
{
map "zombie_test2"
loadscreen "preview_classified_map"
longname "Testmap 2"
gametype "zom"
}
maps/mapsTable.csv
# Map Data Table,,,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12
maxnum_map,10,preview_classified_map,,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#level order coop,#gametype,#mis_01,#cac table,#dvarVis,#dlc map
zombie_theater,,,MENU_ZOMBIE_THEATER_CAPS,preview_zombie_theater,,MENU_ZOMBIE_THEATER_DESC,0,zom,,maps/zombie_theater_class.csv,,0
zombie_pentagon,,,MENU_ZOMBIE_PENTAGON_CAPS,preview_zombie_pentagon,,MENU_ZOMBIE_PENTAGON_DESC,1,zom,,maps/zombie_pentagon_class.csv,zombiefive_discovered,0
zombietron,,,MENU_ZOMBIETRON_CAPS,preview_zombietron,,MENU_LEVEL_DESC_ZOMBIETRON,2,zom,,maps/zombietron_class.csv,zombietron_discovered,0
zombie_cosmodrome,,,MENU_ZOMBIE_COSMODROME_CAPS,preview_zombie_cosmodrome,,MENU_ZOMBIE_COSMODROME_DESC,3,zom,,maps/zombie_cosmodrome_class.csv,,2
zombie_coast,,,MENU_ZOMBIE_COAST_CAPS,preview_zombie_coast,,MENU_ZOMBIE_COAST_DESC,4,zom,,maps/zombie_coast_class.csv,,3
zombie_temple,,,MENU_ZOMBIE_TEMPLE_CAPS,preview_zombie_temple,,MENU_ZOMBIE_TEMPLE_DESC,5,zom,,maps/zombie_temple_class.csv,,2
zombie_moon,,,MENU_ZOMBIE_MOON_CAPS,preview_zombie_moon,,MENU_ZOMBIE_MOON_DESC,6,zom,,maps/zombie_moon_class.csv,,3
zombie_cod5_prototype,,,WAW_MENU_ZOMBIE_PROTOTYPE_CAPS,preview_zombie_cod5_prototype,,WAW_MENU_ZOMBIE_PROTOTYPE_DESC,7,zom,,maps/zombie_cod5_prototype_class.csv,,1
zombie_cod5_asylum,,,WAW_MENU_ZOMBIE_ASYLUM_CAPS,preview_zombie_cod5_asylum,,WAW_MENU_ZOMBIE_ASYLUM_DESC,8,zom,,maps/zombie_cod5_asylum_class.csv,,1
zombie_cod5_sumpf,,,WAW_MENU_ZOMBIE_SUMPF_CAPS,preview_zombie_cod5_sumpf,,WAW_MENU_ZOMBIE_SUMPF_DESC,9,zom,,maps/zombie_cod5_sumpf_class.csv,,1
zombie_cod5_factory,,,WAW_MENU_ZOMBIE_FACTORY_CAPS,preview_zombie_cod5_factory,,WAW_MENU_ZOMBIE_FACTORY_DESC,10,zom,,maps/zombie_cod5_factory_class.csv,,1
zombie_test,,,MOD_ZOMBIE_TESTMAP_CAPS,preview_classified_map,,This is a test map,11,zom,,maps/zombie_cod5_factory_class.csv,,1
zombie_test2,,,MOD_ZOMBIE_TESTMAP_CAPS,preview_classified_map,,This is another test map,12,zom,,maps/zombie_cod5_factory_class.csv,,1
//locked,,,MPUI_LOCKED_MODE,loadscreen_locked,,MENU_LOCKED_MODE_DESC,12,locked,,,,
mod.csv
ignore,code_post_gfx
ignore,common
localize, mod
rawfile, coopmaps.arena //used to add maps to the list
stringtable, maps\mapsTable.csv //adds map descriptions, images, names to the list
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Looks like its working, thanks again man!
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