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Comments (12)

iAmThatMichael avatar iAmThatMichael commented on July 21, 2024 1

I'm still thinking you guys are absolutely retarded.

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SE2Dev avatar SE2Dev commented on July 21, 2024

This issue does not appear to be reproducible with the information you have provided. Can you provide an example of the KVs you are using?

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 avatar commented on July 21, 2024

@SE2Dev Sure thing

"angles" "0 180 0"
"origin" "-319.0 321.0 162.0"
"def" "light_point_linear"
"radius" "300"
"_color" "1 1 1"
"intensity" "0.45"
"classname" "light"

None of them have primary checked off. So they should be marked secondary, right now they're all listed as primary and goes WAY over the limit

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SE2Dev avatar SE2Dev commented on July 21, 2024

Where are you encountering this limit? Is it from the game, cod2rad, etc.? What is the exact error you get?

Are those ALL of the KVs for that light?
Are most of the lights spot lights or point lights?

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 avatar commented on July 21, 2024

This is a cod2map issue, "ERROR: ignoring primary light because max primary lights (255) exceeded" The lights are mostly linear points. It could be a cod2rad issue later if fixing cod2map makes it another issue but we'd have to get that far though

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SE2Dev avatar SE2Dev commented on July 21, 2024

What are the entity counts for your map (You can find these in radiant via Edit->Map Info).

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 avatar commented on July 21, 2024

@SE2Dev Everything http://prntscr.com/bf8r9q

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SE2Dev avatar SE2Dev commented on July 21, 2024

Could you send me the *.d3dbsp file for the map?

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 avatar commented on July 21, 2024

Would you like it after cod2rad or just after cod2map?

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SE2Dev avatar SE2Dev commented on July 21, 2024

After cod2map but before cod2rad

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 avatar commented on July 21, 2024

Building now, you'll notice a slight change in info compared to the map info as I have a hide layer on until @Nukem9 can maybe sort out that max verts issue :)

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SE2Dev avatar SE2Dev commented on July 21, 2024

You have 692 lights which are not primaries, and 265 lights that are primaries.
You've exceeded the engine limit, and will need to delete ~15 primary lights.

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