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Game Design 1 Final Project
The map should be critical for Harold's transportation. Should have locations for each dungeon.
Self-explanatory. HUD needs to have functions for:
The HUD itself will also manage health and stamina itself, having it's own tick script for modulated updates.
If there's enough time, there should be NPCs around the village that offer items and services such as transportation, swords, and health boosts. Just need to find some decent sprites.
Sprites need to be made for:
HUD will be at the bottom of the players screen and will have various tabs including
It should be a rectangular box of around 300 x 100. Border and foreground will be velvet-red.
Will most likely be a path that will diverge once the player is detected in a certain radius. All enemies only have a single attack that increases in damage depending on which dungeon they are in. Enemies also need their own animation and health systems.
Main menu should be fairly simple, must consist of:
Let's not make it as bad as my past GameMaker main menus?
With the cutscene framework finished, this should be no problem. Cutscene should go as follows:
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